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What is design thinking?

Group of coworkers looking over design strategy on post-it notes

By Michael Feder

At a glance

  • Design thinking is an iterative process for solving business challenges. It centers on the intuitive experience of the end user and may involve adjusting the solution over several iterations according to that experience.
  • The design thinking process has six phases:听empathize, define, ideate, prototype, test and implement.
  • Design thinking has applications in a number of fields, including听business听补苍诲听education.

It isn鈥檛 easy to make a product or service that people want to use. In a very important sense, the value of that product or service is primarily defined by the people who ultimately use it. Choosing between two similar products, customers may even be willing to pay more for the one that鈥檚 most useful, intuitive and accommodating of their needs.

Achieving a perfect product or service requires a certain way of thinking that takes these needs into account. To that end, many businesses rely on听design thinking听as their go-to method to make useful and profitable products. At its best, this method can save time and money, all while giving customers something they truly value.

What is design thinking? A definition

Put simply, design thinking is a听process for solving business challenges that centers on the intuitive experience of the end-user. The solution may be adjusted over several iterations according to that experience.

Business challenges can range from launching a new product to creating a听learning and development program. The end users, or stakeholders, can be customers, internal employees听or even schoolchildren 鈥 anyone for whom the designed solution is intended. Regardless of who they are, analysis of the end user鈥檚 experience is what leads to improving solutions over time.

It may seem obvious that the stakeholder's experience should factor into design and implementation, but that isn鈥檛 always the case in practice. Many businesses spend months or years working on a new product or service and then deploy it with the hope it will be valuable to customers. They may not have the processes in place to adjust that offering after it鈥檚 been released and customers have had time to offer feedback.

Design thinking is more than a user-centric philosophy though. It鈥檚 a way of doing things. It requires implementing a听step-by-step process听to achieve a truly听user-centric result.

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What is the design thinking process?

The design thinking process is made up of听six phases:

1. Empathize

2. Define

3. Ideate

4. Prototype

5. Test

6. Implement

Each phase leads into the next, but听design thinking is an iterative process, meaning that earlier steps can be revisited because of the results of a more advanced step. The entire process is cyclical. The final implementation of a product may produce user insights that start the process all over again.

Step 1: Empathize

Gathering user insights听is the first step of the design thinking process. In this step, it鈥檚 all about getting the pulse of the end users through empathy. Understanding their experience will form the basis of the steps that follow and will determine the success of the final implemented solution. Empathy is crucial to the design thinking process and arguably the most important step.

To give this process some context, let鈥檚 use the example of a recently launched product. Here are some important questions to answer during the empathy phase of the process:

  • What are users听doing with the new product, and what are they saying, thinking and feeling听about it?
  • What do end users like about the new product?
  • What听difficulties or obstacles听are end users experiencing?
  • How do end users feel when using the new product?

Research, whether in the form of direct customer input, aggregated data or end-user observation, helps answer these questions.

This phase is not called 鈥渞esearch,鈥 however. It鈥檚 called 鈥渆mpathize.鈥 This is meant to听emphasize the user-centric nature of design thinking. It鈥檚 crucial to put personal biases and assumptions aside, and truly see things from the end users鈥 perspective. That will provide better insights into how and where to improve the new product.

Step 2: Define

After conducting empathetic research in the first phase, it鈥檚 time to听derive critical insights听to define the problems the following steps will attempt to solve.

Here are some big questions that should be answered during the definition phase:

  • Is there a听common problem or obstacle听faced by a number of different end users?
  • What听patterns听exist in how end users utilize the product?
  • What could be the听origins听of these patterns, problems and obstacles?

Answering these questions can help听distill a singular problem statement听from varied user experiences. Of course, user experiences are diverse and multifaceted, and several problems may emerge from the research. Breaking those experiences down into individual problem statements can make it easier to address them one by one.

Step 3: Ideate

It鈥檚 time to brainstorm. Ideation is the idea generation phase of the design thinking process, where creativity, innovation and freedom are driving forces in designing a solution for the stakeholder. When it comes to addressing the problem statement, no idea is outlandish or ridiculous (at least not yet).

During ideation, the product design team might lock themselves in a conference room with a big whiteboard and plenty of coffee. They will try to听produce as many ideas as possible to address the problem, often mixing and matching ideas to produce innovative, creative solutions.

Some questions that should be answered in this phase are:

  • Given no limitations on resources (or even feasibility), how can the problem statement be addressed?
  • Are there biases the product design team may not have been aware of in the design process?
  • How would the end-user experience a proposed solution? How would it feel?

By the end of this phase, the product design team may produce several feasible solutions to address the problem statement. They can then carry these ideas into more advanced phases of the process.

Step 4: Prototype

In this phase, ideas generated during the previous step are made concrete. By creating a prototype, or a听primitive version of the definitive solution, it is possible to see how these ideas might work for the stakeholders.

When making the prototype(s), here are some important questions to answer:

  • How feasible would it be to听reproduce this solution听at the necessary scale
  • What constraints exist听in the current prototype? Can they be addressed without scrapping the whole idea?
  • What听impact听would this solution have if deployed?

At this stage, it can be helpful to get feedback from other employees whose insight is not affected by familiarity with the problem or solution.

The prototyping process may take a short or long time, depending on the project. One team might want to deploy a less-polished solution and improve it based on user input. Another team might spend a long time perfecting a prototype before deploying it to users.

Either way, by the end of this step, the product design team will have a solid plan on how to improve the end-user experience.

Step 5: Test

Having settled on a plan, it鈥檚 time for the prototyped idea to meet the stakeholders. This step鈥檚听research and data gathering听may closely resemble that of the first step. The main thing is listening to how the end users feel about the solution. A team may have worked long and hard on a solution, but if it doesn鈥檛 solve the problem (or if it creates new ones) for the end users, then it may be time to go back to the drawing board.

Some important questions to answer during the testing step of the design thinking process are:

  • Is there a听noticeable change听(positive or negative) in how the end users feel about the product?
  • Does the prototype听address the problem听it鈥檚 meant to solve?
  • Does the prototype听solve or create other problems听not previously considered?

The answers to these questions may send a team all the way back to the start of the design thinking process or to another preceding step. They will have to take the insights from this testing phase to improve the end-user experience. That may mean coming up with new ideas because the solution didn鈥檛 address the problem. It may also mean starting on new solutions to problems that weren鈥檛 previously clear.

Step 6: Implement

If a solution survives the testing phase and does address the problem statement in practice, then it is time to implement that solution. At this step,听the tested prototype is tweaked and polished up. Then it can be implemented more broadly and permanently, freeing the design team to address new and different concerns.

That isn鈥檛 the end of the story, however. Even after implementation, data and insights may continue to filter through. As part of successful design thinking methodology, it鈥檚 important to take these insights seriously and address them head-on.

By the end of the design thinking process, the end user can enjoy a product or service that鈥檚 truly built around their needs and experiences. That can be very valuable. The team will have also learned听skills and insights they can carry into their work beyond the scope of a singular project. For a business, that can also be very valuable.

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Design thinking in business

As stated before, design thinking is not just about producing new products. It can be implemented as part of听a broader business management strategy. By swapping out end-point consumers with company employees, managers can leverage design thinking processes to get their team working at their best.

When creating听learning and development (L&D) programming听for their employees, managers can use the design thinking phases listed above to guide them.

They might empathize with their employees by asking them where they are feeling unprepared or where they could see improvement. Instead of making a broad assessment from a managerial perspective, that manager can听tailor the L&D programming around the actual lived experiences听of their employees.

From there, a manager may have some idea about the L&D their employees need, but that鈥檚 just the beginning. Constantly gathering information is a big part of design thinking. Instead of implementing a set of mandatory lectures, a manager might decide on a more interactive approach, such as running L&D workshops in which employees can voice their ideas and thoughts while simultaneously learning new skills. Maintaining this open and collaborative atmosphere gives the manager听opportunities to continuously improve听future programming and secure the best results.

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Design thinking has听applications up and down the organizational ladder, from training new employees to brainstorming ideas in executive meetings.

Some benefits of design thinking in business are:

  • Reduced costs and time to market
  • Improvements in customer relationships
  • Innovative and creative work environments
  • Increased team morale and comradery

Design thinking in education

Design thinking is also听useful in education. In fact, educators may find that applying a design thinking framework to their curriculum can help produce better outcomes for students. In fact, design thinking comes very naturally to teachers because they are constantly reflecting, improving, and iterating.

The example of a manager creating L&D programming has a lot in common with an educator creating a lesson plan for their students. A lecture may not always be the best plan when something more collaborative would serve the students better. Teachers demonstrate the empathy phase when they review their lesson plans from a 鈥渟tudent lens.鈥 This allows teachers to experience their lessons through their students鈥 eyes.听Often, this is where teachers tweak lessons after discovering they failed to include enough formative assessment or engagement activities.

An early education teacher may, for example, exchange a slideshow on geography with an interactive puzzle map assembled by the students. Guided by the teacher, the students can debate the names and locations of countries, earning points or prizes for correct answers. By听centering the student experience, teachers can implement design thinking in fun and engaging ways.

The positive effects of design thinking in education are potentially very powerful. Design thinking can help produce innovative and creative students who are experienced in problem-solving and collaboration. Feeling that their input matters can be empowering and inspire them to engage with their studies well into the future.

How to implement design thinking?

With all its applications, it鈥檚 easy to see why design thinking has become so popular for individuals and organizations in multiple fields and industries. But what does that look like on an individual level? Here are some听ways you can implement design thinking in your life and in work.

Focus on people

Perhaps the most powerful concept in design thinking is just how personal experience takes center stage. Implementing design thinking means looking past the technical and听listening to people. Individuals can help illuminate problems you may not have considered, reinvigorate stagnant or archaic processes, or highlight solutions you would never have considered.

A little gray is OK

The world doesn鈥檛 always provide clear answers to questions. That鈥檚 just life. Design thinking accepts that听many things will be unclear until they鈥檙e tried out, and some things may never be clear. To move forward in the design thinking process, however, we have to propose the best solution to a given problem. Even if that solution doesn鈥檛 work, it can provide useful information for improving the next idea.听听

Be ready to revise

Design thinking encourages the iterative testing and revision of prototypes in response to end-user input. That might mean investing less time in perfecting a product before deploying it and focusing instead on continuous revisions. Negative user input isn鈥檛 necessarily a sign you did something wrong. Rather, it provides an opportunity to make a better solution and improve your skills in the process.

Design thinking opens the door to innovation and new ways of thinking about problems and solutions. This flexible framework can be helpful in a number of situations and provides a pathway to better end-user experiences.

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